Classroom of the Future: Mr. Grant Money & the VR Learning Hubs in Brazil
Mon, Aug 25
“Some students walk to school. Others log in.
But in the favelas of Brazil, some now step into a headset—and walk into possibility.”
That possibility has a name: EduVivo.
And for 14-year-old Camila in Rio’s Complexo do Alemão, it means ditching a crumbling classroom for a digital rainforest, a virtual molecule, or a physics lab on Mars.
What started with a donated headset became a movement to teleport education into Brazil’s most underserved places—until it caught the attention of a grant strategist with a VR-ready passport.
🌀 The Learning Crisis You Can’t Just Patch Over
Brazil’s education crisis goes beyond budgets. In many marginalized areas, it looks like:
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Crumbling infrastructure
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Teacher shortages
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Low science & tech access
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13+ dropout spikes
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Post-COVID digital deserts
Kids like Camila weren’t disengaged. They were disconnected—from inspiration, from global knowledge, from any sense that school could open doors.
EduVivo flipped the script:
Why fix a broken classroom, when you can redesign the experience altogether?
🌍 Meet the Dreamers Behind the Goggles
EduVivo is the brainchild of:
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Prof. Elisa Mendes, a public educator turned edtech builder
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LabFav, a tech incubator training favela youth in XR & coding
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VR Para Todos, designing immersive content in Portuguese
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São Paulo's Secretariat of Education, hungry for new engagement models
Their concept?
Modular VR labs in shipping containers, libraries, and rec centers—staffed by locals, powered by solar, and open to everyone.
They had:
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50 donated headsets
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Waitlists in 8 cities
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Curriculum mapped to Brazil’s education standards
What they didn’t have?
A funding engine to go national.
🎩 When I Landed in Rio
I was in town for a smart cities event.
Elisa met me with a headset.
“Before you read our proposal,” she said, “feel what the kids feel.”
Ten minutes later, I’d:
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Scaled the Great Wall of China
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Entered a human bloodstream
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Coded alongside Camila inside a virtual favela-based lab
I took off the goggles and said:
“You didn’t build edtech. You built teleportation—for kids who’ve never left their block.”
Time to fund it.
🧠 From Vision to Funding Victory
We designed a proposal that emphasized:
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Innovation – Not just modernization, but reimagination—the first national VR curriculum for public youth
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Equity – Prioritized BIPOC, rural, Indigenous, and low-income learners
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Localization – Content created in Brazil, in Portuguese, to fit regional standards
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Measurable Impact – Metrics on attendance, retention, learning hours, and student self-efficacy
🏆 Funders Targeted:
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IDB Lab (Inter-American Development Bank)
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Google.org – AI for Education Challenge
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UNESCO – Global Innovation Fund
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Nubank + Vivo Foundation (local CSR matches)
We also released a bilingual video pitch narrated by Camila, showing her “before and after” transformation—paired with the tagline:
“I used to skip school. Now I skip through galaxies.”
💥 Funded, Installed, and Full of Future
🚀 In just 100 days:
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$2.8M USD secured
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35 VR Learning Hubs launched across Rio, São Paulo, Recife
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12,000+ students reached in Year One
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Official partnership with Brazil’s Ministry of Innovation for system-wide pilot
And Camila?
She’s now a peer VR mentor, building her own headset-based science games—designed by girls, for girls in STEM.
🧭 Grant Money’s Brazil Download
Here’s what this taught me:
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Innovation needs invitation.
Trust before tech. Let the community lead. -
Stories > specs.
Camila’s voice reached hearts (and funders) faster than whitepapers. -
Design like a startup. Think like a system.
EduVivo proved you can scale with soul. -
VR isn’t luxury. It’s liberation.
Especially when schools fail to inspire—or even function. -
Youth with headsets aren’t escaping reality.
They’re designing a better one.
🚀 Who Needs a Portal in Your City?
Maybe you don’t have favelas. But you have:
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Disengaged students
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Empty rec rooms
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Libraries with potential
Let’s build the first VR lab in your city—using their dreams, your space, and our blueprint.
You bring the imagination.
I’ll bring the fuel.
💬 Discussion Questions
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How could VR empower students left behind by traditional classrooms?
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What kinds of spaces could be transformed into learning hubs in your city?
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What would it take to ensure VR and immersive tech serve equity, not elitism?
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Have you ever learned better through experience or immersion? What stuck with you?
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If your city had one headset, one room, and one student—what would you teach first?
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